
Click the “Record” looking button, which is called “Auto Keying”.Once that is set, Now we can begin animating: Advertisements

You can also set the fps to 30 for the 120 frame animation for a 4-second loop if you prefer that. The result is a 2-second clip at 30 fps or 60 fps respectively. Mind you, doubling the frames doubles the render time. We will be setting our animation to run at 30 fps with 60 frames, or 60 fps with 120 frames. (Changes the speed of rotation while remaining smooth looking) See 250 on the right? Set that to 60 or 120. You’ll notice at the bottom of the “Layout” tab, there is an animation window. Spinning? Yerp!įor the purpose of this tutorial, we are simply adding a spin to the logo. With animation, you can do pretty much ANYTHING you want with your logo. You want to do this part AFTER you space out each layer, because, if you do it early, it will make selecting the faces much harder, as they are all overlapping each other.Īlso, this will allow the next step to take place, and not have the logo get distorted. Pressing “Shift-J”, you are able to join multiple objects created by a multi-layer SVG into one object.

The next step will make your life much easier. Different colors need separate materials. Advertisements The painstaking process of selecting later isn’t fun! Do yourself a favor and do this step now, even if you are only assigning the materials to them. We strongly recommend checking out tutorials on shading though, because, for a novice, it makes zero sense. However, you can take this shader, the “Principaled BDSF” shader, and adjust any and all of the values to your liking. If you don’t do this now, you’ll have the fun time of selecting each face, and deselecting anything you accidentally select.

With it, you can change the colors to whatever you want, the textures, give it depth, make it shiny, refractive, Transparent, WHATEVER.įor our purposes, we need only to change the color of the material to match our brand colors. With the object selected, you can create and assign a material here.Ī material is a sort of shader that the Blender engine uses to do its magic.
